pub struct DensityTemplates;Implementations§
Source§impl DensityTemplates
impl DensityTemplates
Sourcepub fn humanoid(
name: &str,
position: Vec3,
color: Vec4,
particle_count: u32,
) -> DensityEntity
pub fn humanoid( name: &str, position: Vec3, color: Vec4, particle_count: u32, ) -> DensityEntity
Humanoid shape: torso, head, two arms, two legs.
Sourcepub fn beast(
name: &str,
position: Vec3,
color: Vec4,
particle_count: u32,
) -> DensityEntity
pub fn beast( name: &str, position: Vec3, color: Vec4, particle_count: u32, ) -> DensityEntity
Beast: long body, four legs, tail.
Sourcepub fn swarm(
name: &str,
position: Vec3,
color: Vec4,
particle_count: u32,
) -> DensityEntity
pub fn swarm( name: &str, position: Vec3, color: Vec4, particle_count: u32, ) -> DensityEntity
Swarm: no bones, loose cluster around center.
Sourcepub fn boss(
name: &str,
position: Vec3,
color: Vec4,
particle_count: u32,
) -> DensityEntity
pub fn boss( name: &str, position: Vec3, color: Vec4, particle_count: u32, ) -> DensityEntity
Boss: massive frame, high particle count.
Sourcepub fn mage(position: Vec3) -> DensityEntity
pub fn mage(position: Vec3) -> DensityEntity
Player mage: humanoid with staff detail.
Sourcepub fn warrior(position: Vec3) -> DensityEntity
pub fn warrior(position: Vec3) -> DensityEntity
Enemy warrior.
Auto Trait Implementations§
impl Freeze for DensityTemplates
impl RefUnwindSafe for DensityTemplates
impl Send for DensityTemplates
impl Sync for DensityTemplates
impl Unpin for DensityTemplates
impl UnsafeUnpin for DensityTemplates
impl UnwindSafe for DensityTemplates
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T: ?Sized,
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T: Any,
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