pub enum RoomItemKind {
Chest {
trapped: bool,
loot_tier: u32,
},
HealingShrine,
BuffShrine {
buff_name: String,
floors_remaining: u32,
},
RiskShrine,
Merchant {
item_count: u32,
price_mult: f32,
},
Campfire,
ForgeAnvil,
LoreBook {
entry_id: u32,
},
SpellScroll {
spell_name: String,
},
PuzzleBlock {
target: IVec2,
},
}Expand description
Types of interactable items in rooms.
Variants§
Chest
HealingShrine
BuffShrine
RiskShrine
Merchant
Campfire
ForgeAnvil
LoreBook
SpellScroll
PuzzleBlock
Trait Implementations§
Source§impl Clone for RoomItemKind
impl Clone for RoomItemKind
Source§impl Debug for RoomItemKind
impl Debug for RoomItemKind
Source§impl PartialEq for RoomItemKind
impl PartialEq for RoomItemKind
impl StructuralPartialEq for RoomItemKind
Auto Trait Implementations§
impl Freeze for RoomItemKind
impl RefUnwindSafe for RoomItemKind
impl Send for RoomItemKind
impl Sync for RoomItemKind
impl Unpin for RoomItemKind
impl UnsafeUnpin for RoomItemKind
impl UnwindSafe for RoomItemKind
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
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T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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