pub struct SlimeEnemy {
pub blob: SoftBodyBlob,
pub hp: f32,
pub max_hp: f32,
pub base_stiffness: f32,
pub min_stiffness: f32,
}Expand description
A soft body blob that deforms on hit, jiggles, and reforms. Lower HP results in more wobbly behavior (lower spring stiffness).
Fields§
§blob: SoftBodyBlob§hp: f32§max_hp: f32§base_stiffness: f32Base stiffness at full HP.
min_stiffness: f32Minimum stiffness at zero HP.
Implementations§
Source§impl SlimeEnemy
impl SlimeEnemy
pub fn new(center: Vec3, radius: f32, resolution: usize, max_hp: f32) -> Self
Sourcepub fn take_hit(&mut self, direction: Vec3, force: f32, damage: f32)
pub fn take_hit(&mut self, direction: Vec3, force: f32, damage: f32)
Take damage from a hit in a given direction.
pub fn is_dead(&self) -> bool
pub fn get_hull(&self) -> Vec<Vec3>
pub fn center_position(&self) -> Vec3
Trait Implementations§
Source§impl Clone for SlimeEnemy
impl Clone for SlimeEnemy
Auto Trait Implementations§
impl Freeze for SlimeEnemy
impl RefUnwindSafe for SlimeEnemy
impl Send for SlimeEnemy
impl Sync for SlimeEnemy
impl Unpin for SlimeEnemy
impl UnsafeUnpin for SlimeEnemy
impl UnwindSafe for SlimeEnemy
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