pub struct BiomeSystem {
pub descriptors: Vec<BiomeDescriptor>,
}Fields§
§descriptors: Vec<BiomeDescriptor>Implementations§
Source§impl BiomeSystem
impl BiomeSystem
pub fn new() -> Self
Sourcepub fn sample(
&self,
temp: f32,
humidity: f32,
altitude: f32,
) -> BiomeBlendSample
pub fn sample( &self, temp: f32, humidity: f32, altitude: f32, ) -> BiomeBlendSample
Full biome blend at a point using gaussian weighting
Sourcepub fn transition_factor(
&self,
biome_a: BiomeId,
biome_b: BiomeId,
temp: f32,
humidity: f32,
altitude: f32,
) -> f32
pub fn transition_factor( &self, biome_a: BiomeId, biome_b: BiomeId, temp: f32, humidity: f32, altitude: f32, ) -> f32
Classify transition zone between two biomes (returns a blend factor 0..1)
Sourcepub fn wind_speed(&self, sample: &BiomeBlendSample) -> f32
pub fn wind_speed(&self, sample: &BiomeBlendSample) -> f32
Get wind speed interpolated across biome weights at a sample
Auto Trait Implementations§
impl Freeze for BiomeSystem
impl RefUnwindSafe for BiomeSystem
impl Send for BiomeSystem
impl Sync for BiomeSystem
impl Unpin for BiomeSystem
impl UnsafeUnpin for BiomeSystem
impl UnwindSafe for BiomeSystem
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T: ?Sized,
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