pub enum EditAction {
SetHeightRegion {
x: usize,
y: usize,
width: usize,
height: usize,
old_data: Vec<f32>,
new_data: Vec<f32>,
},
PlaceFoliageInstances {
instances: Vec<FoliageInstance>,
indices: Vec<usize>,
},
RemoveFoliageInstances {
indices: Vec<usize>,
instances: Vec<FoliageInstance>,
},
AddRoadSegment {
segment_id: u32,
segment: RoadSegment,
},
RemoveRoadSegment {
segment_id: u32,
segment: RoadSegment,
},
SetBiomeOverride {
x: usize,
y: usize,
old_biome: Option<BiomeId>,
new_biome: Option<BiomeId>,
},
AddWaterBody {
lake: LakeBody,
index: usize,
},
RemoveWaterBody {
lake: LakeBody,
index: usize,
},
CompoundAction {
actions: Vec<EditAction>,
description: String,
},
}Variants§
SetHeightRegion
PlaceFoliageInstances
RemoveFoliageInstances
AddRoadSegment
RemoveRoadSegment
SetBiomeOverride
AddWaterBody
RemoveWaterBody
CompoundAction
Trait Implementations§
Source§impl Clone for EditAction
impl Clone for EditAction
Auto Trait Implementations§
impl Freeze for EditAction
impl RefUnwindSafe for EditAction
impl Send for EditAction
impl Sync for EditAction
impl Unpin for EditAction
impl UnsafeUnpin for EditAction
impl UnwindSafe for EditAction
Blanket Implementations§
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