pub struct VoxelLodStreamer {
pub loaded_chunks: HashMap<ChunkCoord, LodOctreeSet>,
pub view_distance: f32,
pub lod_depths: Vec<usize>,
}Fields§
§loaded_chunks: HashMap<ChunkCoord, LodOctreeSet>§view_distance: f32§lod_depths: Vec<usize>Implementations§
Source§impl VoxelLodStreamer
impl VoxelLodStreamer
pub fn new(view_distance: f32) -> Self
pub fn update(&mut self, world: &VoxelWorld, camera_pos: Vec3)
pub fn query_voxel( &self, world_pos: Vec3, camera_pos: Vec3, world: &VoxelWorld, ) -> Voxel
Auto Trait Implementations§
impl Freeze for VoxelLodStreamer
impl RefUnwindSafe for VoxelLodStreamer
impl Send for VoxelLodStreamer
impl Sync for VoxelLodStreamer
impl Unpin for VoxelLodStreamer
impl UnsafeUnpin for VoxelLodStreamer
impl UnwindSafe for VoxelLodStreamer
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