pub struct VoxelGrid {
pub width: usize,
pub height: usize,
pub depth: usize,
pub voxels: Vec<Voxel>,
pub origin: Vec3,
pub voxel_size: f32,
}Fields§
§width: usize§height: usize§depth: usize§voxels: Vec<Voxel>§origin: Vec3§voxel_size: f32Implementations§
Source§impl VoxelGrid
impl VoxelGrid
pub fn new( width: usize, height: usize, depth: usize, origin: Vec3, voxel_size: f32, ) -> Self
pub fn index(&self, x: usize, y: usize, z: usize) -> usize
pub fn get(&self, x: i32, y: i32, z: i32) -> Voxel
pub fn set(&mut self, x: i32, y: i32, z: i32, v: Voxel)
pub fn world_to_grid(&self, pos: Vec3) -> (i32, i32, i32)
pub fn grid_to_world(&self, x: i32, y: i32, z: i32) -> Vec3
pub fn to_svo(&self) -> SparseVoxelOctree
Trait Implementations§
Auto Trait Implementations§
impl Freeze for VoxelGrid
impl RefUnwindSafe for VoxelGrid
impl Send for VoxelGrid
impl Sync for VoxelGrid
impl Unpin for VoxelGrid
impl UnsafeUnpin for VoxelGrid
impl UnwindSafe for VoxelGrid
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