pub struct MeshBuilder {
pub positions: Vec<Vec3>,
pub normals: Vec<Vec3>,
pub uvs: Vec<Vec2>,
pub colors: Vec<Vec4>,
pub indices: Vec<u32>,
}Fields§
§positions: Vec<Vec3>§normals: Vec<Vec3>§uvs: Vec<Vec2>§colors: Vec<Vec4>§indices: Vec<u32>Implementations§
Source§impl MeshBuilder
impl MeshBuilder
pub fn new() -> Self
pub fn add_vertex( &mut self, pos: Vec3, normal: Vec3, uv: Vec2, color: Vec4, ) -> u32
pub fn add_triangle(&mut self, a: u32, b: u32, c: u32)
pub fn add_quad(&mut self, a: u32, b: u32, c: u32, d: u32)
pub fn build(self) -> GeneratedMesh
pub fn add_box_faces(&mut self, min: Vec3, max: Vec3, color: Vec4)
Auto Trait Implementations§
impl Freeze for MeshBuilder
impl RefUnwindSafe for MeshBuilder
impl Send for MeshBuilder
impl Sync for MeshBuilder
impl Unpin for MeshBuilder
impl UnsafeUnpin for MeshBuilder
impl UnwindSafe for MeshBuilder
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