pub struct VfxInstance {
pub graph_name: String,
pub position: Vec3,
pub rotation: Quat,
pub scale: Vec3,
pub playing: bool,
pub looping: bool,
pub play_time: f32,
pub duration: f32,
pub speed: f32,
pub prewarm: bool,
pub seed: u32,
pub attached_to_entity: Option<u64>,
}Fields§
§graph_name: String§position: Vec3§rotation: Quat§scale: Vec3§playing: bool§looping: bool§play_time: f32§duration: f32§speed: f32§prewarm: bool§seed: u32§attached_to_entity: Option<u64>Implementations§
Trait Implementations§
Source§impl Clone for VfxInstance
impl Clone for VfxInstance
Auto Trait Implementations§
impl Freeze for VfxInstance
impl RefUnwindSafe for VfxInstance
impl Send for VfxInstance
impl Sync for VfxInstance
impl Unpin for VfxInstance
impl UnsafeUnpin for VfxInstance
impl UnwindSafe for VfxInstance
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