pub struct TerrainRoadToolState {
pub mode: RoadToolMode,
pub selected_road_type: RoadType,
pub active_segment_id: Option<u32>,
pub hover_pos: Vec3,
pub is_snapped: bool,
pub snap_target: Vec3,
pub show_elevation_profile: bool,
pub show_traffic_density: bool,
pub traffic_sim_running: bool,
}Fields§
§mode: RoadToolMode§selected_road_type: RoadType§active_segment_id: Option<u32>§hover_pos: Vec3§is_snapped: bool§snap_target: Vec3§show_elevation_profile: bool§show_traffic_density: bool§traffic_sim_running: boolTrait Implementations§
Source§impl Clone for TerrainRoadToolState
impl Clone for TerrainRoadToolState
Auto Trait Implementations§
impl Freeze for TerrainRoadToolState
impl RefUnwindSafe for TerrainRoadToolState
impl Send for TerrainRoadToolState
impl Sync for TerrainRoadToolState
impl Unpin for TerrainRoadToolState
impl UnsafeUnpin for TerrainRoadToolState
impl UnwindSafe for TerrainRoadToolState
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