pub struct ShaderGraph {
pub id: u32,
pub name: String,
pub graph_type: ShaderGraphType,
pub canvas_offset: [f32; 2],
pub canvas_zoom: f32,
pub glsl_version: u32,
/* private fields */
}Fields§
§id: u32§name: String§graph_type: ShaderGraphType§canvas_offset: [f32; 2]§canvas_zoom: f32§glsl_version: u32Implementations§
Source§impl ShaderGraph
impl ShaderGraph
pub fn new(id: u32, name: String, graph_type: ShaderGraphType) -> Self
pub fn add_node(&mut self, kind: ShaderNodeKind, x: f32, y: f32) -> ShaderNodeId
pub fn remove_node(&mut self, id: ShaderNodeId)
pub fn connect( &mut self, from: ShaderPortId, to: ShaderPortId, ) -> Result<(), &'static str>
pub fn disconnect(&mut self, to: ShaderPortId)
pub fn topological_order(&self) -> Vec<ShaderNodeId>
Sourcepub fn compile(&self) -> ShaderCompileResult
pub fn compile(&self) -> ShaderCompileResult
Compile the full GLSL shader source for this graph
pub fn node(&self, id: ShaderNodeId) -> Option<&ShaderNode>
pub fn node_mut(&mut self, id: ShaderNodeId) -> Option<&mut ShaderNode>
pub fn nodes(&self) -> impl Iterator<Item = &ShaderNode>
pub fn connections(&self) -> &[ShaderConnection]
pub fn node_count(&self) -> usize
pub fn connection_count(&self) -> usize
Trait Implementations§
Source§impl Clone for ShaderGraph
impl Clone for ShaderGraph
Auto Trait Implementations§
impl Freeze for ShaderGraph
impl RefUnwindSafe for ShaderGraph
impl Send for ShaderGraph
impl Sync for ShaderGraph
impl Unpin for ShaderGraph
impl UnsafeUnpin for ShaderGraph
impl UnwindSafe for ShaderGraph
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