pub struct VolumetricFogConfig {
pub enabled: bool,
pub density: f32,
pub scattering: f32,
pub absorption: f32,
pub anisotropy: f32,
pub height_falloff: f32,
pub base_height: f32,
pub fog_color: [f32; 3],
pub ambient_fog_color: [f32; 3],
pub light_intensity: f32,
pub num_slices: u32,
pub temporal_reprojection: bool,
}Fields§
§enabled: bool§density: f32§scattering: f32§absorption: f32§anisotropy: f32§height_falloff: f32§base_height: f32§fog_color: [f32; 3]§ambient_fog_color: [f32; 3]§light_intensity: f32§num_slices: u32§temporal_reprojection: boolImplementations§
Trait Implementations§
Source§impl Clone for VolumetricFogConfig
impl Clone for VolumetricFogConfig
Source§impl Debug for VolumetricFogConfig
impl Debug for VolumetricFogConfig
Auto Trait Implementations§
impl Freeze for VolumetricFogConfig
impl RefUnwindSafe for VolumetricFogConfig
impl Send for VolumetricFogConfig
impl Sync for VolumetricFogConfig
impl Unpin for VolumetricFogConfig
impl UnsafeUnpin for VolumetricFogConfig
impl UnwindSafe for VolumetricFogConfig
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