pub struct RenderGraph {
pub nodes: Vec<RenderGraphNode>,
pub edges: Vec<(u32, u32)>,
pub name: String,
pub next_id: u32,
}Fields§
§nodes: Vec<RenderGraphNode>§edges: Vec<(u32, u32)>§name: String§next_id: u32Implementations§
Source§impl RenderGraph
impl RenderGraph
pub fn new(name: impl Into<String>) -> Self
pub fn add_node( &mut self, node_type: RenderGraphNodeType, name: impl Into<String>, ) -> u32
pub fn connect(&mut self, from: u32, to: u32)
pub fn sorted_nodes(&self) -> Vec<&RenderGraphNode>
pub fn node_count(&self) -> usize
pub fn find_node(&self, id: u32) -> Option<&RenderGraphNode>
pub fn remove_node(&mut self, id: u32)
Trait Implementations§
Source§impl Clone for RenderGraph
impl Clone for RenderGraph
Source§impl Debug for RenderGraph
impl Debug for RenderGraph
Auto Trait Implementations§
impl Freeze for RenderGraph
impl RefUnwindSafe for RenderGraph
impl Send for RenderGraph
impl Sync for RenderGraph
impl Unpin for RenderGraph
impl UnsafeUnpin for RenderGraph
impl UnwindSafe for RenderGraph
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