pub struct TAAPassDesc {Show 14 fields
pub width: u32,
pub height: u32,
pub output_format: TextureFormat,
pub output_resolved: ResourceId,
pub input_current: ResourceId,
pub input_history: ResourceId,
pub input_depth: ResourceId,
pub input_velocity: ResourceId,
pub blend_factor: f32,
pub variance_clip_gamma: f32,
pub velocity_weight_scale: f32,
pub jitter_sequence_len: u32,
pub use_catmull_rom: bool,
pub anti_flicker: bool,
}Fields§
§width: u32§height: u32§output_format: TextureFormat§output_resolved: ResourceId§input_current: ResourceId§input_history: ResourceId§input_depth: ResourceId§input_velocity: ResourceId§blend_factor: f32§variance_clip_gamma: f32§velocity_weight_scale: f32§jitter_sequence_len: u32§use_catmull_rom: bool§anti_flicker: boolImplementations§
Source§impl TAAPassDesc
impl TAAPassDesc
pub fn default(width: u32, height: u32) -> Self
Sourcepub fn halton_jitter(&self, frame: u32) -> Vec2
pub fn halton_jitter(&self, frame: u32) -> Vec2
Halton sequence jitter offsets for TAA sub-pixel sampling
Sourcepub fn catmull_rom_weights(frac: Vec2) -> [f32; 5]
pub fn catmull_rom_weights(frac: Vec2) -> [f32; 5]
Catmull-Rom 5-tap filter for history sampling to reduce blurriness
Trait Implementations§
Source§impl Clone for TAAPassDesc
impl Clone for TAAPassDesc
Auto Trait Implementations§
impl Freeze for TAAPassDesc
impl RefUnwindSafe for TAAPassDesc
impl Send for TAAPassDesc
impl Sync for TAAPassDesc
impl Unpin for TAAPassDesc
impl UnsafeUnpin for TAAPassDesc
impl UnwindSafe for TAAPassDesc
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