pub struct PostFxChain {
pub effects: Vec<PostFxEffect>,
pub input: ResourceId,
pub output: ResourceId,
}Fields§
§effects: Vec<PostFxEffect>§input: ResourceId§output: ResourceIdImplementations§
Source§impl PostFxChain
impl PostFxChain
pub fn default( width: u32, height: u32, input: ResourceId, output: ResourceId, ) -> Self
Sourcepub fn chromatic_aberration_offset(
uv: Vec2,
strength: f32,
channel: u32,
) -> Vec2
pub fn chromatic_aberration_offset( uv: Vec2, strength: f32, channel: u32, ) -> Vec2
Apply chromatic aberration offset (screen-space UV displacement)
Sourcepub fn film_grain(uv: Vec2, time: f32, strength: f32) -> f32
pub fn film_grain(uv: Vec2, time: f32, strength: f32) -> f32
Film grain value at a given pixel + time using interleaved gradient noise
Trait Implementations§
Source§impl Clone for PostFxChain
impl Clone for PostFxChain
Auto Trait Implementations§
impl Freeze for PostFxChain
impl RefUnwindSafe for PostFxChain
impl Send for PostFxChain
impl Sync for PostFxChain
impl Unpin for PostFxChain
impl UnsafeUnpin for PostFxChain
impl UnwindSafe for PostFxChain
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