pub struct FrameDebugger {
pub captures: VecDeque<CapturedFrame>,
pub max_captures: usize,
pub is_capturing: bool,
pub current_capture: Option<CapturedFrame>,
}Fields§
§captures: VecDeque<CapturedFrame>§max_captures: usize§is_capturing: bool§current_capture: Option<CapturedFrame>Implementations§
Source§impl FrameDebugger
impl FrameDebugger
pub fn new(max: usize) -> Self
pub fn begin_capture(&mut self, frame_index: u64, timestamp_ms: f64)
pub fn record_pass_timing(&mut self, pass: PassId, ms: f64)
pub fn record_transition( &mut self, pass: PassId, res: ResourceId, old: ImageLayout, new: ImageLayout, )
pub fn end_capture(&mut self)
pub fn latest(&self) -> Option<&CapturedFrame>
pub fn at_frame(&self, frame_index: u64) -> Option<&CapturedFrame>
Auto Trait Implementations§
impl Freeze for FrameDebugger
impl RefUnwindSafe for FrameDebugger
impl Send for FrameDebugger
impl Sync for FrameDebugger
impl Unpin for FrameDebugger
impl UnsafeUnpin for FrameDebugger
impl UnwindSafe for FrameDebugger
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