pub struct BloomPassDesc {
pub width: u32,
pub height: u32,
pub output_format: TextureFormat,
pub output_bloom: ResourceId,
pub input_hdr: ResourceId,
pub threshold: f32,
pub knee: f32,
pub intensity: f32,
pub scatter: f32,
pub mip_levels: u32,
pub use_lens_dirt: bool,
pub lens_dirt_intensity: f32,
}Fields§
§width: u32§height: u32§output_format: TextureFormat§output_bloom: ResourceId§input_hdr: ResourceId§threshold: f32§knee: f32§intensity: f32§scatter: f32§mip_levels: u32§use_lens_dirt: bool§lens_dirt_intensity: f32Implementations§
Source§impl BloomPassDesc
impl BloomPassDesc
pub fn default(width: u32, height: u32) -> Self
Sourcepub fn quadratic_threshold(&self, lum: f32) -> f32
pub fn quadratic_threshold(&self, lum: f32) -> f32
Quadratic threshold curve: bright pass filter to extract bright regions
Sourcepub fn kawase_weights(iter: u32) -> [f32; 4]
pub fn kawase_weights(iter: u32) -> [f32; 4]
Kawase blur kernel weights for downsampling
Sourcepub fn dual_kawase_upsample_offsets(iter: u32) -> [Vec2; 8]
pub fn dual_kawase_upsample_offsets(iter: u32) -> [Vec2; 8]
Dual Kawase upsample offsets
pub fn mip_size(&self, mip: u32) -> (u32, u32)
Trait Implementations§
Source§impl Clone for BloomPassDesc
impl Clone for BloomPassDesc
Auto Trait Implementations§
impl Freeze for BloomPassDesc
impl RefUnwindSafe for BloomPassDesc
impl Send for BloomPassDesc
impl Sync for BloomPassDesc
impl Unpin for BloomPassDesc
impl UnsafeUnpin for BloomPassDesc
impl UnwindSafe for BloomPassDesc
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