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DebugPrim

Enum DebugPrim 

Source
pub enum DebugPrim {
Show 18 variants Line { start: Vec3, end: Vec3, color: Vec4, width: f32, }, Arrow { from: Vec3, to: Vec3, color: Vec4, head_size: f32, }, Sphere { center: Vec3, radius: f32, color: Vec4, filled: bool, }, Box { center: Vec3, half_extents: Vec3, rotation: Quat, color: Vec4, filled: bool, }, Cylinder { base: Vec3, top: Vec3, radius: f32, color: Vec4, }, Cone { apex: Vec3, base_center: Vec3, radius: f32, color: Vec4, }, Disc { center: Vec3, normal: Vec3, radius: f32, color: Vec4, }, Grid { center: Vec3, normal: Vec3, size: f32, divisions: u32, color: Vec4, }, Cross { center: Vec3, size: f32, color: Vec4, }, Axes { transform: Mat4, size: f32, }, Text { pos: Vec3, text: String, color: Vec4, scale: f32, }, Quad { corners: [Vec3; 4], color: Vec4, filled: bool, }, Circle { center: Vec3, normal: Vec3, radius: f32, segments: u32, color: Vec4, }, Frustum { view_proj_inv: Mat4, color: Vec4, }, Bezier { p0: Vec3, p1: Vec3, p2: Vec3, p3: Vec3, steps: u32, color: Vec4, }, Point { pos: Vec3, size: f32, color: Vec4, }, Torus { center: Vec3, normal: Vec3, major_r: f32, minor_r: f32, color: Vec4, }, Spring { start: Vec3, end: Vec3, coils: u32, radius: f32, color: Vec4, },
}

Variants§

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Line

Fields

§start: Vec3
§end: Vec3
§color: Vec4
§width: f32
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Arrow

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§from: Vec3
§to: Vec3
§color: Vec4
§head_size: f32
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Sphere

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§center: Vec3
§radius: f32
§color: Vec4
§filled: bool
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Box

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§center: Vec3
§half_extents: Vec3
§rotation: Quat
§color: Vec4
§filled: bool
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Cylinder

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§base: Vec3
§top: Vec3
§radius: f32
§color: Vec4
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Cone

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§apex: Vec3
§base_center: Vec3
§radius: f32
§color: Vec4
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Disc

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§center: Vec3
§normal: Vec3
§radius: f32
§color: Vec4
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Grid

Fields

§center: Vec3
§normal: Vec3
§size: f32
§divisions: u32
§color: Vec4
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Cross

Fields

§center: Vec3
§size: f32
§color: Vec4
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Axes

Fields

§transform: Mat4
§size: f32
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Text

Fields

§pos: Vec3
§text: String
§color: Vec4
§scale: f32
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Quad

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§corners: [Vec3; 4]
§color: Vec4
§filled: bool
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Circle

Fields

§center: Vec3
§normal: Vec3
§radius: f32
§segments: u32
§color: Vec4
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Frustum

Fields

§view_proj_inv: Mat4
§color: Vec4
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Bezier

Fields

§p0: Vec3
§p1: Vec3
§p2: Vec3
§p3: Vec3
§steps: u32
§color: Vec4
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Point

Fields

§pos: Vec3
§size: f32
§color: Vec4
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Torus

Fields

§center: Vec3
§normal: Vec3
§major_r: f32
§minor_r: f32
§color: Vec4
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Spring

Fields

§start: Vec3
§end: Vec3
§coils: u32
§radius: f32
§color: Vec4

Implementations§

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impl DebugPrim

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pub fn line(start: Vec3, end: Vec3, color: Vec4) -> Self

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pub fn thin_line(start: Vec3, end: Vec3, color: Vec4) -> Self

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pub fn thick_line(start: Vec3, end: Vec3, color: Vec4) -> Self

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pub fn arrow(from: Vec3, to: Vec3, color: Vec4) -> Self

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pub fn wire_sphere(center: Vec3, radius: f32, color: Vec4) -> Self

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pub fn solid_sphere(center: Vec3, radius: f32, color: Vec4) -> Self

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pub fn wire_box(center: Vec3, half: Vec3, rot: Quat, color: Vec4) -> Self

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pub fn aabb(min: Vec3, max: Vec3, color: Vec4) -> Self

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pub fn axes(transform: Mat4) -> Self

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pub fn point(pos: Vec3, color: Vec4) -> Self

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impl DebugPrim

Expand a DebugPrim into a flat list of line vertices for GPU upload. Returns pairs (start, end) as Vec3 tuples.

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pub fn to_lines(&self) -> Vec<(Vec3, Vec3, Vec4)>

Trait Implementations§

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impl Clone for DebugPrim

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fn clone(&self) -> Self

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for DebugPrim

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
where ST: ?Sized, DT: ?Sized,

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impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
where ST: ?Sized, DT: ?Sized,

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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> Downcast for T
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fn into_any(self: Box<T>) -> Box<dyn Any>

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Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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where T: Any + Send + Sync,

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fn into_any_arc(self: Arc<T>) -> Arc<dyn Any + Send + Sync> ⓘ

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impl<S> FromSample<S> for S

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fn from_sample_(s: S) -> S

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impl<T> Instrument for T

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type Owned = T

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fn to_owned(&self) -> T

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fn to_sample_(self) -> U

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type Error = !

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type Error = <U as TryFrom<T>>::Error

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