pub struct NavMeshAgentSettings {Show 15 fields
pub name: String,
pub radius: f32,
pub height: f32,
pub step_height: f32,
pub max_slope: f32,
pub speed: f32,
pub angular_speed: f32,
pub acceleration: f32,
pub stopping_distance: f32,
pub auto_traverse_off_mesh: bool,
pub auto_repath: bool,
pub auto_brake: bool,
pub obstacle_avoidance: ObstacleAvoidanceQuality,
pub avoidance_priority: i32,
pub area_mask: u32,
}Fields§
§name: String§radius: f32§height: f32§step_height: f32§max_slope: f32§speed: f32§angular_speed: f32§acceleration: f32§stopping_distance: f32§auto_traverse_off_mesh: bool§auto_repath: bool§auto_brake: bool§obstacle_avoidance: ObstacleAvoidanceQuality§avoidance_priority: i32§area_mask: u32Trait Implementations§
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