pub struct WorldRegion {Show 15 fields
pub id: u32,
pub name: String,
pub biome: ExtBiomeType,
pub center: Vec2,
pub radius: f32,
pub elevation: f32,
pub temperature: f32,
pub rainfall: f32,
pub danger_level: u32,
pub discovered: bool,
pub controlled_by_faction: Option<u32>,
pub resources: HashMap<String, f32>,
pub adjacent_region_ids: Vec<u32>,
pub dungeons: Vec<u32>,
pub settlements: Vec<u32>,
}Fields§
§id: u32§name: String§biome: ExtBiomeType§center: Vec2§radius: f32§elevation: f32§temperature: f32§rainfall: f32§danger_level: u32§discovered: bool§controlled_by_faction: Option<u32>§resources: HashMap<String, f32>§adjacent_region_ids: Vec<u32>§dungeons: Vec<u32>§settlements: Vec<u32>Implementations§
Source§impl WorldRegion
impl WorldRegion
pub fn new(id: u32, name: &str, biome: ExtBiomeType) -> Self
pub fn is_habitable(&self) -> bool
pub fn traversal_cost(&self) -> f32
pub fn add_resource(&mut self, name: &str, amount: f32)
Trait Implementations§
Source§impl Clone for WorldRegion
impl Clone for WorldRegion
Auto Trait Implementations§
impl Freeze for WorldRegion
impl RefUnwindSafe for WorldRegion
impl Send for WorldRegion
impl Sync for WorldRegion
impl Unpin for WorldRegion
impl UnsafeUnpin for WorldRegion
impl UnwindSafe for WorldRegion
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