pub struct TreasureChest {
pub id: u32,
pub position: (i32, i32),
pub items: Vec<TreasureItem>,
pub gold_amount: u32,
pub chest_type: String,
pub is_locked: bool,
pub key_id: Option<u32>,
pub is_trapped: bool,
pub trap_damage: u32,
pub opened: bool,
}Fields§
§id: u32§position: (i32, i32)§items: Vec<TreasureItem>§gold_amount: u32§chest_type: String§is_locked: bool§key_id: Option<u32>§is_trapped: bool§trap_damage: u32§opened: boolImplementations§
Auto Trait Implementations§
impl Freeze for TreasureChest
impl RefUnwindSafe for TreasureChest
impl Send for TreasureChest
impl Sync for TreasureChest
impl Unpin for TreasureChest
impl UnsafeUnpin for TreasureChest
impl UnwindSafe for TreasureChest
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