pub struct SpellEffect {
pub damage_dice: String,
pub damage_bonus: i32,
pub damage_type: DamageType,
pub healing_dice: String,
pub status_effect: Option<String>,
pub duration_rounds: u32,
pub area_radius_m: f32,
}Fields§
§damage_dice: String§damage_bonus: i32§damage_type: DamageType§healing_dice: String§status_effect: Option<String>§duration_rounds: u32§area_radius_m: f32Trait Implementations§
Source§impl Clone for SpellEffect
impl Clone for SpellEffect
Auto Trait Implementations§
impl Freeze for SpellEffect
impl RefUnwindSafe for SpellEffect
impl Send for SpellEffect
impl Sync for SpellEffect
impl Unpin for SpellEffect
impl UnsafeUnpin for SpellEffect
impl UnwindSafe for SpellEffect
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