pub struct MapChunk {
pub chunk_x: i32,
pub chunk_y: i32,
pub tile_data: Vec<Vec<u32>>,
pub is_loaded: bool,
pub last_access_frame: u64,
pub dirty: bool,
}Fields§
§chunk_x: i32§chunk_y: i32§tile_data: Vec<Vec<u32>>§is_loaded: bool§last_access_frame: u64§dirty: boolAuto Trait Implementations§
impl Freeze for MapChunk
impl RefUnwindSafe for MapChunk
impl Send for MapChunk
impl Sync for MapChunk
impl Unpin for MapChunk
impl UnsafeUnpin for MapChunk
impl UnwindSafe for MapChunk
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