pub struct LootTableDef {
pub id: u32,
pub name: String,
pub items: Vec<LootItem>,
pub guaranteed: Vec<LootItem>,
pub rolls_min: u32,
pub rolls_max: u32,
}Fields§
§id: u32§name: String§items: Vec<LootItem>§guaranteed: Vec<LootItem>§rolls_min: u32§rolls_max: u32Implementations§
Source§impl LootTableDef
impl LootTableDef
pub fn new(id: u32, name: &str) -> Self
pub fn add_item(&mut self, item: LootItem)
pub fn add_guaranteed(&mut self, item: LootItem)
pub fn total_weight(&self) -> u32
pub fn roll(&self, seed: u64, level: u32) -> Vec<(u32, u32)>
pub fn goblin_loot() -> Self
pub fn boss_loot() -> Self
Trait Implementations§
Source§impl Clone for LootTableDef
impl Clone for LootTableDef
Auto Trait Implementations§
impl Freeze for LootTableDef
impl RefUnwindSafe for LootTableDef
impl Send for LootTableDef
impl Sync for LootTableDef
impl Unpin for LootTableDef
impl UnsafeUnpin for LootTableDef
impl UnwindSafe for LootTableDef
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