pub struct FogOfWar {
pub width: u32,
pub height: u32,
pub revealed: Vec<bool>,
pub visible: Vec<bool>,
pub los_radius: u32,
}Fields§
§width: u32§height: u32§revealed: Vec<bool>§visible: Vec<bool>§los_radius: u32Implementations§
Source§impl FogOfWar
impl FogOfWar
pub fn new(w: u32, h: u32, los_radius: u32) -> Self
pub fn reveal_radius(&mut self, cx: u32, cy: u32)
pub fn clear_visible(&mut self)
pub fn is_revealed(&self, x: u32, y: u32) -> bool
pub fn is_visible(&self, x: u32, y: u32) -> bool
pub fn exploration_percentage(&self) -> f32
Auto Trait Implementations§
impl Freeze for FogOfWar
impl RefUnwindSafe for FogOfWar
impl Send for FogOfWar
impl Sync for FogOfWar
impl Unpin for FogOfWar
impl UnsafeUnpin for FogOfWar
impl UnwindSafe for FogOfWar
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