pub struct ExtQuest {Show 13 fields
pub id: u32,
pub name: String,
pub description: String,
pub quest_type: QuestType,
pub status: QuestStatus,
pub level_requirement: u32,
pub objectives: Vec<QuestObjective>,
pub rewards: ExtQuestReward,
pub giver_id: Option<u32>,
pub location_hint: Option<Vec2>,
pub time_limit_seconds: Option<f32>,
pub prerequisite_quest_ids: Vec<u32>,
pub tags: Vec<String>,
}Fields§
§id: u32§name: String§description: String§quest_type: QuestType§status: QuestStatus§level_requirement: u32§objectives: Vec<QuestObjective>§rewards: ExtQuestReward§giver_id: Option<u32>§location_hint: Option<Vec2>§time_limit_seconds: Option<f32>§prerequisite_quest_ids: Vec<u32>Implementations§
Source§impl ExtQuest
impl ExtQuest
pub fn new(id: u32, name: &str, quest_type: QuestType) -> Self
pub fn add_objective(&mut self, obj: QuestObjective)
pub fn is_complete(&self) -> bool
pub fn overall_progress(&self) -> f32
pub fn start(&mut self)
pub fn complete_quest(&mut self)
Trait Implementations§
Auto Trait Implementations§
impl Freeze for ExtQuest
impl RefUnwindSafe for ExtQuest
impl Send for ExtQuest
impl Sync for ExtQuest
impl Unpin for ExtQuest
impl UnsafeUnpin for ExtQuest
impl UnwindSafe for ExtQuest
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