pub struct DungeonResult {
pub rooms: Vec<DungeonRoom>,
pub corridors: Vec<(i32, i32, i32, i32)>,
}Fields§
§rooms: Vec<DungeonRoom>§corridors: Vec<(i32, i32, i32, i32)>Trait Implementations§
Source§impl Clone for DungeonResult
impl Clone for DungeonResult
Source§impl Debug for DungeonResult
impl Debug for DungeonResult
Auto Trait Implementations§
impl Freeze for DungeonResult
impl RefUnwindSafe for DungeonResult
impl Send for DungeonResult
impl Sync for DungeonResult
impl Unpin for DungeonResult
impl UnsafeUnpin for DungeonResult
impl UnwindSafe for DungeonResult
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