pub struct DungeonFloor {
pub floor_number: i32,
pub rooms: HashMap<u32, ExtDungeonRoom>,
pub corridors: Vec<(u32, u32)>,
pub entrance_room_id: u32,
pub exit_room_id: u32,
pub width: u32,
pub height: u32,
pub difficulty: f32,
}Fields§
§floor_number: i32§rooms: HashMap<u32, ExtDungeonRoom>§corridors: Vec<(u32, u32)>§entrance_room_id: u32§exit_room_id: u32§width: u32§height: u32§difficulty: f32Implementations§
Source§impl DungeonFloor
impl DungeonFloor
pub fn new(floor_number: i32, width: u32, height: u32) -> Self
pub fn add_room(&mut self, room: ExtDungeonRoom)
pub fn connect_rooms(&mut self, a: u32, b: u32)
pub fn room_count(&self) -> usize
pub fn boss_rooms(&self) -> Vec<&ExtDungeonRoom>
pub fn secret_rooms(&self) -> Vec<&ExtDungeonRoom>
pub fn bfs_distance(&self, from: u32, to: u32) -> Option<u32>
Trait Implementations§
Source§impl Clone for DungeonFloor
impl Clone for DungeonFloor
Auto Trait Implementations§
impl Freeze for DungeonFloor
impl RefUnwindSafe for DungeonFloor
impl Send for DungeonFloor
impl Sync for DungeonFloor
impl Unpin for DungeonFloor
impl UnsafeUnpin for DungeonFloor
impl UnwindSafe for DungeonFloor
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