pub struct DestructibleObject {
pub id: u32,
pub position: (i32, i32),
pub object_type: String,
pub hp: i32,
pub max_hp: i32,
pub destroyed: bool,
pub blocking: bool,
pub drops: Vec<TreasureItem>,
pub destruction_effect: String,
pub respawn_time: Option<f32>,
}Fields§
§id: u32§position: (i32, i32)§object_type: String§hp: i32§max_hp: i32§destroyed: bool§blocking: bool§drops: Vec<TreasureItem>§destruction_effect: String§respawn_time: Option<f32>Implementations§
Trait Implementations§
Auto Trait Implementations§
impl Freeze for DestructibleObject
impl RefUnwindSafe for DestructibleObject
impl Send for DestructibleObject
impl Sync for DestructibleObject
impl Unpin for DestructibleObject
impl UnsafeUnpin for DestructibleObject
impl UnwindSafe for DestructibleObject
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impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
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T: Any,
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