pub enum ItemRarity {
Common,
Uncommon,
Rare,
Epic,
Legendary,
Artifact,
VeryRare,
}Variants§
Implementations§
Source§impl ItemRarity
impl ItemRarity
pub fn gold_value_modifier(&self) -> f32
Trait Implementations§
Source§impl Clone for ItemRarity
impl Clone for ItemRarity
Source§impl Debug for ItemRarity
impl Debug for ItemRarity
Source§impl PartialEq for ItemRarity
impl PartialEq for ItemRarity
impl StructuralPartialEq for ItemRarity
Auto Trait Implementations§
impl Freeze for ItemRarity
impl RefUnwindSafe for ItemRarity
impl Send for ItemRarity
impl Sync for ItemRarity
impl Unpin for ItemRarity
impl UnsafeUnpin for ItemRarity
impl UnwindSafe for ItemRarity
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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