pub struct RotatingLootShop {
pub shop_id: u32,
pub name: String,
pub current_items: Vec<ShopItem>,
pub rotation_interval_secs: f32,
pub last_rotation: f32,
pub currency_type: String,
}Fields§
§shop_id: u32§name: String§current_items: Vec<ShopItem>§rotation_interval_secs: f32§last_rotation: f32§currency_type: StringImplementations§
Source§impl RotatingLootShop
impl RotatingLootShop
pub fn new(shop_id: u32, name: impl Into<String>) -> Self
pub fn add_item(&mut self, item_id: u32, price: u32, stock: Option<u32>)
pub fn purchase(&mut self, item_id: u32) -> bool
pub fn needs_rotation(&self, current_time: f32) -> bool
pub fn rotate(&mut self, new_items: Vec<ShopItem>, current_time: f32)
pub fn item_count(&self) -> usize
pub fn available_items(&self) -> Vec<&ShopItem>
Trait Implementations§
Source§impl Clone for RotatingLootShop
impl Clone for RotatingLootShop
Auto Trait Implementations§
impl Freeze for RotatingLootShop
impl RefUnwindSafe for RotatingLootShop
impl Send for RotatingLootShop
impl Sync for RotatingLootShop
impl Unpin for RotatingLootShop
impl UnsafeUnpin for RotatingLootShop
impl UnwindSafe for RotatingLootShop
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