pub struct LootSearchQuery {
pub text: String,
pub rarity: Option<ItemRarity>,
pub item_type: Option<ItemType>,
pub min_level: u32,
pub max_level: u32,
pub tags: Vec<String>,
pub sort_by: String,
pub descending: bool,
pub page: usize,
pub page_size: usize,
}Fields§
§text: String§rarity: Option<ItemRarity>§item_type: Option<ItemType>§min_level: u32§max_level: u32§sort_by: String§descending: bool§page: usize§page_size: usizeImplementations§
Source§impl LootSearchQuery
impl LootSearchQuery
pub fn new(text: impl Into<String>) -> Self
pub fn for_rarity(self, r: ItemRarity) -> Self
pub fn for_type(self, t: ItemType) -> Self
pub fn level_range(self, min: u32, max: u32) -> Self
pub fn with_tag(self, tag: impl Into<String>) -> Self
pub fn sort(self, by: impl Into<String>, desc: bool) -> Self
pub fn page(self, page: usize) -> Self
pub fn has_filters(&self) -> bool
Trait Implementations§
Source§impl Clone for LootSearchQuery
impl Clone for LootSearchQuery
Source§impl Debug for LootSearchQuery
impl Debug for LootSearchQuery
Auto Trait Implementations§
impl Freeze for LootSearchQuery
impl RefUnwindSafe for LootSearchQuery
impl Send for LootSearchQuery
impl Sync for LootSearchQuery
impl Unpin for LootSearchQuery
impl UnsafeUnpin for LootSearchQuery
impl UnwindSafe for LootSearchQuery
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