pub struct LootScenarioRunner {
pub scenarios: Vec<LootScenario>,
pub results: HashMap<String, ItemDropSimulation>,
}Fields§
§scenarios: Vec<LootScenario>§results: HashMap<String, ItemDropSimulation>Implementations§
Source§impl LootScenarioRunner
impl LootScenarioRunner
pub fn new() -> Self
pub fn add_scenario(&mut self, scenario: LootScenario)
pub fn run_all(&mut self, iterations: u32)
pub fn get_result(&self, name: &str) -> Option<&ItemDropSimulation>
pub fn scenario_count(&self) -> usize
pub fn clear_results(&mut self)
Trait Implementations§
Source§impl Clone for LootScenarioRunner
impl Clone for LootScenarioRunner
Source§impl Debug for LootScenarioRunner
impl Debug for LootScenarioRunner
Auto Trait Implementations§
impl Freeze for LootScenarioRunner
impl RefUnwindSafe for LootScenarioRunner
impl Send for LootScenarioRunner
impl Sync for LootScenarioRunner
impl Unpin for LootScenarioRunner
impl UnsafeUnpin for LootScenarioRunner
impl UnwindSafe for LootScenarioRunner
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