pub struct LootPipeline {
pub modifiers: Vec<Box<dyn LootModifier>>,
}Fields§
§modifiers: Vec<Box<dyn LootModifier>>Implementations§
Source§impl LootPipeline
impl LootPipeline
pub fn new() -> Self
pub fn add_modifier(&mut self, m: Box<dyn LootModifier>)
pub fn process_weights( &self, item_id: u32, base_weight: f32, context: &LootContext, ) -> f32
Source§impl LootPipeline
impl LootPipeline
pub fn build_standard_pipeline() -> Self
pub fn compute_effective_weight( &self, item_id: u32, base_weight: f32, context: &LootContext, ) -> f32
pub fn roll_with_context( &self, table: &LootTable, context: &LootContext, rng: &mut LootRng, ) -> Option<u32>
Auto Trait Implementations§
impl !RefUnwindSafe for LootPipeline
impl !Send for LootPipeline
impl !Sync for LootPipeline
impl !UnwindSafe for LootPipeline
impl Freeze for LootPipeline
impl Unpin for LootPipeline
impl UnsafeUnpin for LootPipeline
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