pub struct GridRenderer {
pub cell_size: f32,
pub origin: Vec2,
pub padding: f32,
}Fields§
§cell_size: f32§origin: Vec2§padding: f32Implementations§
Source§impl GridRenderer
impl GridRenderer
pub fn new(cell_size: f32, origin: Vec2) -> Self
pub fn cell_rect(&self, col: u32, row: u32) -> Vec4
pub fn item_rect(&self, col: u32, row: u32, width: u32, height: u32) -> Vec4
pub fn total_size(&self, grid_width: u32, grid_height: u32) -> Vec2
pub fn hit_test( &self, point: Vec2, grid_width: u32, grid_height: u32, ) -> Option<(u32, u32)>
pub fn snap_to_grid(&self, point: Vec2) -> Vec2
Trait Implementations§
Source§impl Clone for GridRenderer
impl Clone for GridRenderer
Auto Trait Implementations§
impl Freeze for GridRenderer
impl RefUnwindSafe for GridRenderer
impl Send for GridRenderer
impl Sync for GridRenderer
impl Unpin for GridRenderer
impl UnsafeUnpin for GridRenderer
impl UnwindSafe for GridRenderer
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