pub struct EventGraph {
pub name: String,
pub nodes: Vec<EventGraphNode>,
pub edges: Vec<EventGraphEdge>,
pub next_edge_id: u64,
}Fields§
§name: String§nodes: Vec<EventGraphNode>§edges: Vec<EventGraphEdge>§next_edge_id: u64Implementations§
Source§impl EventGraph
impl EventGraph
pub fn new(name: &str) -> Self
pub fn add_node(&mut self, node: EventGraphNode) -> u64
pub fn connect( &mut self, from: u64, from_port: u32, to: u64, to_port: u32, ) -> u64
pub fn find_node(&self, id: u64) -> Option<&EventGraphNode>
pub fn find_node_mut(&mut self, id: u64) -> Option<&mut EventGraphNode>
pub fn build_player_combat_graph() -> Self
Trait Implementations§
Source§impl Clone for EventGraph
impl Clone for EventGraph
Auto Trait Implementations§
impl Freeze for EventGraph
impl RefUnwindSafe for EventGraph
impl Send for EventGraph
impl Sync for EventGraph
impl Unpin for EventGraph
impl UnsafeUnpin for EventGraph
impl UnwindSafe for EventGraph
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