pub struct SpeakerNode {Show 19 fields
pub id: u64,
pub position: Vec2,
pub speaker_id: String,
pub speaker_name: String,
pub dialogue_text: String,
pub localization_key: String,
pub voice_line_ref: Option<VoiceLineRef>,
pub emotion_state: EmotionState,
pub portrait_id: String,
pub animation_trigger: Option<String>,
pub camera_hint: Option<CameraHint>,
pub text_speed: f32,
pub auto_advance: bool,
pub auto_advance_delay: f32,
pub subtitle_timing: Vec<SubtitleCue>,
pub input_port: u64,
pub output_port: u64,
pub tags: Vec<String>,
pub comment: String,
}Fields§
§id: u64§position: Vec2§speaker_id: String§speaker_name: String§dialogue_text: String§localization_key: String§voice_line_ref: Option<VoiceLineRef>§emotion_state: EmotionState§portrait_id: String§animation_trigger: Option<String>§camera_hint: Option<CameraHint>§text_speed: f32§auto_advance: bool§auto_advance_delay: f32§subtitle_timing: Vec<SubtitleCue>§input_port: u64§output_port: u64§comment: StringImplementations§
Source§impl SpeakerNode
impl SpeakerNode
pub fn new(id: u64) -> Self
pub fn get_display_text( &self, locale: &str, loc_table: &LocalizationTable, ) -> String
pub fn calculate_read_time(&self) -> f32
pub fn generate_subtitle_cues(&mut self)
Trait Implementations§
Source§impl Clone for SpeakerNode
impl Clone for SpeakerNode
Auto Trait Implementations§
impl Freeze for SpeakerNode
impl RefUnwindSafe for SpeakerNode
impl Send for SpeakerNode
impl Sync for SpeakerNode
impl Unpin for SpeakerNode
impl UnsafeUnpin for SpeakerNode
impl UnwindSafe for SpeakerNode
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