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BoneRigger

Struct BoneRigger 

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pub struct BoneRigger {
    pub skeleton: BoneSkeleton,
    pub mode: RiggerMode,
    pub selected: Option<BoneId>,
    pub hovered: Option<BoneId>,
    pub show_axes: bool,
    pub show_envelopes: bool,
    pub show_ik: bool,
    pub show_weights: bool,
    pub mirror_x: bool,
    pub degrees_mode: bool,
    pub pending_name: String,
    pub pending_role: BoneRole,
    /* private fields */
}
Expand description

Full bone rigging tool state.

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§skeleton: BoneSkeleton§mode: RiggerMode§selected: Option<BoneId>§hovered: Option<BoneId>§show_axes: bool

Whether to show bone axes gizmos.

§show_envelopes: bool

Whether to show envelope capsules.

§show_ik: bool

Whether to show IK target spheres.

§show_weights: bool

Whether to show weight colours on surface.

§mirror_x: bool

Whether X-axis mirror mode is on (mirrors bone placement).

§degrees_mode: bool

Display roll angle in degrees vs radians.

§pending_name: String

Current pending bone name for placement.

§pending_role: BoneRole

Current pending bone role.

Implementations§

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impl BoneRigger

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pub fn new() -> Self

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pub fn surface_click(&mut self, surface_p: Vec3)

User clicks on the SDF surface — advance the placement state machine.

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pub fn select_nearest( &mut self, ray_origin: Vec3, ray_dir: Vec3, ) -> Option<BoneId>

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pub fn undo(&mut self)

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pub fn status_line(&self) -> String

Trait Implementations§

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impl Debug for BoneRigger

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for BoneRigger

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fn default() -> Self

Returns the “default value” for a type. Read more

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