pub struct AnimatorController {
pub name: String,
pub layers: Vec<AnimLayer>,
pub parameters: HashMap<String, AnimParam>,
pub default_values: HashMap<String, AnimParam>,
}Fields§
§name: String§layers: Vec<AnimLayer>§parameters: HashMap<String, AnimParam>§default_values: HashMap<String, AnimParam>Implementations§
Source§impl AnimatorController
impl AnimatorController
pub fn new(name: impl Into<String>) -> Self
pub fn add_layer(&mut self, layer: AnimLayer)
pub fn add_param(&mut self, name: impl Into<String>, value: AnimParam)
pub fn set_float(&mut self, name: &str, value: f32)
pub fn set_int(&mut self, name: &str, value: i32)
pub fn set_bool(&mut self, name: &str, value: bool)
pub fn set_trigger(&mut self, name: &str)
pub fn reset_trigger(&mut self, name: &str)
pub fn update(&mut self, dt: f32)
pub fn reset_to_defaults(&mut self)
Sourcepub fn build_biped_controller() -> Self
pub fn build_biped_controller() -> Self
Build a sample biped controller.
Trait Implementations§
Source§impl Clone for AnimatorController
impl Clone for AnimatorController
Auto Trait Implementations§
impl Freeze for AnimatorController
impl RefUnwindSafe for AnimatorController
impl Send for AnimatorController
impl Sync for AnimatorController
impl Unpin for AnimatorController
impl UnsafeUnpin for AnimatorController
impl UnwindSafe for AnimatorController
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