pub struct ProceduralHeadLook {
pub head_bone: u32,
pub neck_bone: u32,
pub target: Vec3,
pub blend: f32,
pub max_angle: f32,
pub current_blend: f32,
}Fields§
§head_bone: u32§neck_bone: u32§target: Vec3§blend: f32§max_angle: f32§current_blend: f32Implementations§
Auto Trait Implementations§
impl Freeze for ProceduralHeadLook
impl RefUnwindSafe for ProceduralHeadLook
impl Send for ProceduralHeadLook
impl Sync for ProceduralHeadLook
impl Unpin for ProceduralHeadLook
impl UnsafeUnpin for ProceduralHeadLook
impl UnwindSafe for ProceduralHeadLook
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