pub struct AnimationStateEntry {
pub name: String,
pub clip_name: String,
pub speed: f32,
pub looping: bool,
pub blend_in_time: f32,
pub blend_out_time: f32,
}Fields§
§name: String§clip_name: String§speed: f32§looping: bool§blend_in_time: f32§blend_out_time: f32Implementations§
Trait Implementations§
Source§impl Clone for AnimationStateEntry
impl Clone for AnimationStateEntry
Auto Trait Implementations§
impl Freeze for AnimationStateEntry
impl RefUnwindSafe for AnimationStateEntry
impl Send for AnimationStateEntry
impl Sync for AnimationStateEntry
impl Unpin for AnimationStateEntry
impl UnsafeUnpin for AnimationStateEntry
impl UnwindSafe for AnimationStateEntry
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