pub struct AnimationFrameCache {
pub cache: HashMap<(String, u32), Vec<Transform>>,
pub max_entries: usize,
pub access_order: VecDeque<(String, u32)>,
}Fields§
§cache: HashMap<(String, u32), Vec<Transform>>§max_entries: usize§access_order: VecDeque<(String, u32)>Implementations§
Source§impl AnimationFrameCache
impl AnimationFrameCache
pub fn new(max_entries: usize) -> Self
pub fn get_or_compute( &mut self, clip: &AnimationClip, frame: u32, n_bones: usize, ) -> Vec<Transform>
pub fn invalidate(&mut self, clip_name: &str)
pub fn memory_usage_estimate(&self) -> usize
Auto Trait Implementations§
impl Freeze for AnimationFrameCache
impl RefUnwindSafe for AnimationFrameCache
impl Send for AnimationFrameCache
impl Sync for AnimationFrameCache
impl Unpin for AnimationFrameCache
impl UnsafeUnpin for AnimationFrameCache
impl UnwindSafe for AnimationFrameCache
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