pub struct ReplayBuffer {
pub snapshots: VecDeque<AgentSnapshot>,
pub max_duration: f32,
pub snapshot_interval: f32,
pub last_snapshot_time: f32,
pub is_recording: bool,
pub is_replaying: bool,
pub replay_time: f32,
pub replay_speed: f32,
}Fields§
§snapshots: VecDeque<AgentSnapshot>§max_duration: f32§snapshot_interval: f32§last_snapshot_time: f32§is_recording: bool§is_replaying: bool§replay_time: f32§replay_speed: f32Implementations§
Source§impl ReplayBuffer
impl ReplayBuffer
pub fn new(max_duration: f32, snapshot_interval: f32) -> Self
pub fn record_agent(&mut self, agent: &AiAgent, current_time: f32)
pub fn get_snapshot_at( &self, time: f32, agent_id: u64, ) -> Option<&AgentSnapshot>
pub fn interpolate_position(&self, time: f32, agent_id: u64) -> Option<Vec3>
pub fn start_recording(&mut self)
pub fn stop_recording(&mut self)
pub fn start_replay(&mut self)
pub fn stop_replay(&mut self)
pub fn tick_replay(&mut self, dt: f32)
pub fn snapshot_count(&self) -> usize
pub fn duration_recorded(&self) -> f32
Auto Trait Implementations§
impl Freeze for ReplayBuffer
impl RefUnwindSafe for ReplayBuffer
impl Send for ReplayBuffer
impl Sync for ReplayBuffer
impl Unpin for ReplayBuffer
impl UnsafeUnpin for ReplayBuffer
impl UnwindSafe for ReplayBuffer
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