pub struct BehaviorTree {
pub nodes: HashMap<u32, BtNode>,
pub root_id: Option<u32>,
pub next_id: u32,
pub name: String,
pub tick_count: u64,
pub last_status: BtStatus,
}Fields§
§nodes: HashMap<u32, BtNode>§root_id: Option<u32>§next_id: u32§name: String§tick_count: u64§last_status: BtStatusImplementations§
Source§impl BehaviorTree
impl BehaviorTree
pub fn new(name: &str) -> Self
pub fn add_node(&mut self, node_type: BtNodeType) -> u32
pub fn set_root(&mut self, id: u32)
pub fn add_child(&mut self, parent_id: u32, child_id: u32)
pub fn tick(&mut self, ctx: &mut BtTickContext<'_>) -> BtStatus
pub fn reset(&mut self)
Auto Trait Implementations§
impl Freeze for BehaviorTree
impl RefUnwindSafe for BehaviorTree
impl Send for BehaviorTree
impl Sync for BehaviorTree
impl Unpin for BehaviorTree
impl UnsafeUnpin for BehaviorTree
impl UnwindSafe for BehaviorTree
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