pub struct AnimBlendTree {
pub layers: Vec<AnimLayer>,
pub layer_weights: Vec<f32>,
pub active_layer: usize,
pub transition_time: f32,
}Fields§
§layers: Vec<AnimLayer>§layer_weights: Vec<f32>§active_layer: usize§transition_time: f32Implementations§
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impl Freeze for AnimBlendTree
impl RefUnwindSafe for AnimBlendTree
impl Send for AnimBlendTree
impl Sync for AnimBlendTree
impl Unpin for AnimBlendTree
impl UnsafeUnpin for AnimBlendTree
impl UnwindSafe for AnimBlendTree
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