pub struct StanceManager {
pub active_stance: Option<u64>,
pub previous_stance: Option<u64>,
pub stances: HashMap<u64, StanceDefinition>,
pub transition_timer: f32,
}Fields§
§active_stance: Option<u64>§previous_stance: Option<u64>§stances: HashMap<u64, StanceDefinition>§transition_timer: f32Implementations§
Source§impl StanceManager
impl StanceManager
pub fn new() -> Self
pub fn register_stance(&mut self, stance: StanceDefinition)
pub fn enter_stance( &mut self, stance_id: u64, resources: &mut HashMap<ResourceType, ResourceState>, ) -> bool
pub fn exit_stance(&mut self)
pub fn tick( &mut self, dt: f32, resources: &mut HashMap<ResourceType, ResourceState>, )
pub fn active_stat_mods(&self) -> Vec<(String, f32, f32)>
pub fn is_transitioning(&self) -> bool
Trait Implementations§
Source§impl Clone for StanceManager
impl Clone for StanceManager
Auto Trait Implementations§
impl Freeze for StanceManager
impl RefUnwindSafe for StanceManager
impl Send for StanceManager
impl Sync for StanceManager
impl Unpin for StanceManager
impl UnsafeUnpin for StanceManager
impl UnwindSafe for StanceManager
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