pub struct AuraManager {
pub aura_defs: HashMap<u64, AuraDefinition>,
pub active_auras: Vec<ActiveAura>,
}Fields§
§aura_defs: HashMap<u64, AuraDefinition>§active_auras: Vec<ActiveAura>Implementations§
Source§impl AuraManager
impl AuraManager
pub fn new() -> Self
pub fn register_aura(&mut self, def: AuraDefinition)
pub fn activate_aura( &mut self, def_id: u64, caster_id: u64, position: Vec3, ) -> bool
pub fn deactivate_aura(&mut self, def_id: u64, caster_id: u64)
pub fn auras_affecting_point( &self, point: Vec3, ) -> Vec<(&ActiveAura, &AuraDefinition)>
pub fn update_positions(&mut self, positions: &HashMap<u64, Vec3>)
pub fn stat_bonus_at_point( &self, point: Vec3, stat_name: &str, entity_is_ally: bool, ) -> f32
Trait Implementations§
Auto Trait Implementations§
impl Freeze for AuraManager
impl RefUnwindSafe for AuraManager
impl Send for AuraManager
impl Sync for AuraManager
impl Unpin for AuraManager
impl UnsafeUnpin for AuraManager
impl UnwindSafe for AuraManager
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