pub struct WorldRect {
pub min: Vec2,
pub max: Vec2,
}Expand description
World axis-aligned bounding rectangle (XZ plane).
Fields§
§min: Vec2§max: Vec2Implementations§
Source§impl WorldRect
impl WorldRect
pub fn new(min: Vec2, max: Vec2) -> Self
pub fn from_center(center: Vec2, half_size: Vec2) -> Self
pub fn contains_point(&self, p: Vec2) -> bool
pub fn overlaps(&self, other: &WorldRect) -> bool
pub fn center(&self) -> Vec2
pub fn size(&self) -> Vec2
pub fn expand(&self, margin: f32) -> Self
pub fn distance_to(&self, p: Vec2) -> f32
Trait Implementations§
Auto Trait Implementations§
impl Freeze for WorldRect
impl RefUnwindSafe for WorldRect
impl Send for WorldRect
impl Sync for WorldRect
impl Unpin for WorldRect
impl UnsafeUnpin for WorldRect
impl UnwindSafe for WorldRect
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