pub struct ScreenshotCapture { /* private fields */ }Expand description
Captures frames from a live renderer.
Implementations§
Source§impl ScreenshotCapture
impl ScreenshotCapture
pub fn new(width: u32, height: u32) -> Self
Sourcepub fn request_capture(&mut self)
pub fn request_capture(&mut self)
Request a capture on the next frame.
Sourcepub fn should_capture(&mut self) -> bool
pub fn should_capture(&mut self) -> bool
Check if a capture was requested and consume the flag.
Sourcepub fn store_capture(&mut self, pixels: Vec<u8>)
pub fn store_capture(&mut self, pixels: Vec<u8>)
Store captured pixel data.
Sourcepub fn capture_next_frame(
&mut self,
renderer: &mut HeadlessRenderer,
scene: &SceneDesc,
camera: &CameraDesc,
) -> Vec<u8> ⓘ
pub fn capture_next_frame( &mut self, renderer: &mut HeadlessRenderer, scene: &SceneDesc, camera: &CameraDesc, ) -> Vec<u8> ⓘ
Capture the next frame from the given headless renderer.
Sourcepub fn last_capture(&self) -> Option<&[u8]>
pub fn last_capture(&self) -> Option<&[u8]>
Get the last captured pixels.
Sourcepub fn has_capture(&self) -> bool
pub fn has_capture(&self) -> bool
Whether we have a stored capture.
Auto Trait Implementations§
impl Freeze for ScreenshotCapture
impl RefUnwindSafe for ScreenshotCapture
impl Send for ScreenshotCapture
impl Sync for ScreenshotCapture
impl Unpin for ScreenshotCapture
impl UnsafeUnpin for ScreenshotCapture
impl UnwindSafe for ScreenshotCapture
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