pub struct OutlineEffect {
pub color: Vec4,
pub width: f32,
pub enabled: bool,
pub pulse: bool,
pub pulse_speed: f32,
pub pulse_min: f32,
pub pulse_max: f32,
/* private fields */
}Expand description
Object outline / silhouette highlight.
Fields§
§color: Vec4§width: f32§enabled: bool§pulse: bool§pulse_speed: f32§pulse_min: f32§pulse_max: f32Implementations§
Trait Implementations§
Source§impl Clone for OutlineEffect
impl Clone for OutlineEffect
Source§fn clone(&self) -> OutlineEffect
fn clone(&self) -> OutlineEffect
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for OutlineEffect
impl RefUnwindSafe for OutlineEffect
impl Send for OutlineEffect
impl Sync for OutlineEffect
impl Unpin for OutlineEffect
impl UnsafeUnpin for OutlineEffect
impl UnwindSafe for OutlineEffect
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
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then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
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fn as_any(&self) -> &(dyn Any + 'static)
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generate &mut Any’s vtable from &mut Trait’s.